![]() Although the all-new gamepad support system was designed from the ground up, it sadly falls pretty flat. Unfortunately, a menu-focused game like Crusader Kings 3 doesn’t lend itself well to the handheld control scheme used by consoles. This makes managing the mental health of your character much more of a challenge as there’s simply no way to determine how stressed they are at any given moment, despite how often the numerical values come into play. As of yet, I’m still unable to find its new location so I have to presume it’s either gone or hiding from me personally. Though the reactive stress mechanics are great, Paradox has made the strange choice to remove the stress meter from its usual position in the bottom left corner. The controller physically reacts to each stressful decision, allowing you to really experience your character’s woes for yourself. Since I’m the proud owner of a first edition PlayStation 5, I really enjoyed the integration of the Dualsense 5 controller’s haptic feedback and adaptive triggers with the game’s stress mechanics. The only military decisions you’ll need to make from here are your choice of commander and the type of troops they’ll be leading. Switching on this setting lets the AI take control of all troop movements, sieges, and battles in either a defensive, balanced, or aggressive style. Whether you’re new to the game or, like me, you find the war mechanics to be cumbersome and a little confusing, there’s now an optional toggle for the AI to manage this for you. One of the major new features introduced in the console release of Crusader Kings 3 is the automated army.
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